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A Study of Business Simulation Games in Teaching Using Taiwan and Australia as Examples
|關鍵字:||Business Simulation Games|
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The purpose of this paper is to investigate the usage of business and simulation games in classroom teaching in the businesses schools of Taiwan and Australia. Scholars' information of the Top 30 thirty universities in each country was collected. An online questionnaire was developed and sent to 2,500 professors in Australia and 1,500 professors in Taiwan. The response rates are 5.77% and 7.96% in Taiwan and Australia. The thesis reports the survey results and compares the findings with those existing in the literature. Some of the similarities and differences also are addressed in the thesis. The originality of this research is to do a survey of game application in Taiwan and Australia. Also, this main value is for practitioners to know what, how and when business simulation games can be used in classroom teaching. Besides that, the information of most of the popular games is arranged into one table. Except the frequently used games, the information of the simulation games applying on finance and human resource are also discussed in this research. In the end, suggestions to improve the ratio of using business simulation games in teaching also addressed to Taiwanese and Australian scholars.
|Appears in Collections:||科技管理研究所|
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