Please use this identifier to cite or link to this item: http://hdl.handle.net/11455/2654
DC FieldValueLanguage
dc.contributor.advisor莊勝雄zh_TW
dc.contributor.advisorS.-H. Chuangen_US
dc.contributor.author鄧逸仁zh_TW
dc.contributor.authorDeng, Egjiinen_US
dc.date2003zh_TW
dc.date.accessioned2014-06-05T11:43:44Z-
dc.date.available2014-06-05T11:43:44Z-
dc.identifier.urihttp://hdl.handle.net/11455/2654-
dc.description.abstract本文的目的在發展以手指運動操作資料手套(Data glove)來控制電腦虛擬人偶的動作。本文中的人偶的表現是由OpenGL所建立出來,利用資料手套感測手部動作。如此一來,使用者便可以手部姿勢,經由資料手套感測,很容易的控制做出虛擬人偶動作。 而本研究以單手五手指的彎曲與手盤的傾斜來操作虛擬人偶的6個關節控制量及軀幹旋轉,共7個控制量。藉由手指的5個彎曲變化量,使得四肢和頭部可以有如一般真人的動作,其操作可分為拇指控制左手臂,肩關節由前平舉內旋的角度或肘關節屈伸;食指控制頭部,頸關節前屈動作;中指控制右手臂,肩關節由前平舉內旋的角度或肘關節屈伸;無名指控制左腳,股關節伸展動作或肘膝關節的屈曲;小指控制右腳,股關節伸展動作或肘膝關節的屈曲。另透過傾斜感測器(Tilt sensor)中的Roll及Pitch分別控制驅幹骨的彎腰動作和整個身體的旋轉。如此便可透過手部姿勢的變化,產生虛擬人物的動作。zh_TW
dc.description.abstractThe purpose of this thesis is to develop a method, which uses a data glove to control the motions of a virtual human through the bends of fingers . The virtual human is constructed by OpenGL. In such a way, users can control the motions of a virtual human by the gestures of a hand using a data glove. In this research, there are seven controllable quantities on a virtual human, six rotations of joints and the rotation of torso, which are manipulated by five fingers and the wrist. Through bending five fingers, the four limbs and the head are able to move like a real human. The thumb finger controls the left arm of the virtual human which moves with the rotation of the shoulder joint or the rotation of elbow joint. The index finger controls the head which moves with the bend of neck joint. The middle finger controls the right arm which moves with the rotation of shoulder joint or the rotation of elbow joint. The ring finger controls the left leg which moves with the rotation of thigh joint or the rotation of knee joint. The pinky finger controls the right leg which moves with the rotation of thigh joint or the rotation of knee joint. Additionally, a tilt sensor senses tilts of roll and pitch, which are used to control the bend of the waist and the rotation of the body respectively. Consequently, using a data glove through the bends of fingers and the tilt of wrist, the motions of a virtual human can be produced.en_US
dc.description.tableofcontents中文摘要------------------------------------------------------------------------------------------I 英文摘要-----------------------------------------------------------------------------------------II 第一章 介紹 1.1 研究背景 1 1.2 研究目的與方法 2 1.3 文獻回顧及探討 3 1.4 內容大綱 7 第二章 資料手套及手部運動學 2.1 虛擬手套介紹 8 2.2 虛擬手套設備之測試 10 2.3 手部基本認知 11 2.3.1手部的構造 11 2.3.2手部之生物力學 12 第三章 虛擬人偶的建構 3.1 3D模型建構 16 3.2 人偶幾何構形 19 第四章 虛擬人偶的控制 4.1 手指彎曲角度對應人體運動 23 4.2 資料手套操作虛擬人偶 25 4.3 系統架構 32 4.4 操作範例 34 4.5 虛擬動物偶像的控制 37 第五章 結論與展望 5.1 結論 38 5.2 未來展望 39 參考文獻zh_TW
dc.language.isoen_USzh_TW
dc.publisher機械工程學系zh_TW
dc.subjectVirtual humansen_US
dc.subject虛擬人偶zh_TW
dc.subjectData Gloveen_US
dc.subjectbending sensoren_US
dc.subjectTilt sensoren_US
dc.subjectOpenGLen_US
dc.subject資料手套zh_TW
dc.subject彎曲感測器zh_TW
dc.subject傾斜感測器zh_TW
dc.title以資料手套控制虛擬人偶之動作zh_TW
dc.titleUse Data Glove to Control the Motions of Virtual Humansen_US
dc.typeThesis and Dissertationzh_TW
item.openairecristypehttp://purl.org/coar/resource_type/c_18cf-
item.openairetypeThesis and Dissertation-
item.cerifentitytypePublications-
item.fulltextno fulltext-
item.languageiso639-1en_US-
item.grantfulltextnone-
Appears in Collections:機械工程學系所
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