Please use this identifier to cite or link to this item: http://hdl.handle.net/11455/4865
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dc.contributor顧孟愷zh_TW
dc.contributor溫志煜zh_TW
dc.contributor.advisor廖俊睿zh_TW
dc.contributor.author張皓馨zh_TW
dc.contributor.authorChang, Hao-Hsinen_US
dc.contributor.other中興大學zh_TW
dc.date2010zh_TW
dc.date.accessioned2014-06-06T06:30:26Z-
dc.date.available2014-06-06T06:30:26Z-
dc.identifierU0005-2007200916091300zh_TW
dc.identifier.citation[1] Peter Lindstrom, David Koller, William Ribarsky, Larry F. Hodges, Nick Faust, and Gregory A. Turner. “Real-Time, Continuous Level of Detail Rendering of Height Fields” ACM Siggraph 96, pp. 109-118, 1996, [2] Mark Duchaineau, Murray Wolinsky, David E. Sigeti, Mark C. Miller, Charles Aldrich, Mark B. Mineev-Weinstein. “ROAMing terrain: Real-time Optimally Adapting Meshes.” Proceedings Visualization’ 97, pp. 81-88, 1997. [3] M. C. Rivara, “A discussion on mixed (longest-side midpoint insertion) delaunay techniques for the triangulation refinement problem”, Proceedings of the 4th International Meshing Roundtable, pp. 335–346 ,1995. [4] Yotam Livny, Neta Sokolovsky, Tal Grinshpoun, Jihad El-Sana. “A GPU persistent grid mapping for terrain rendering,” The Visual Computer, vol. 24, pp. 139-153, 2008. [5] Edward Angel, Interactive computer graphics: A top-Down Approach Using OpenGL 3rd Ed., pp.494-497. [6] 冬陽 ”3D遊戲設計/基礎篇” pp. Ch11 1-8, 宸宇出版社 [7] Renato Pajarola , Enrico Gobbetti “Survey on Semi-Regular Multiresolution Models for Interactive Terrain Rendering”, The Visual Computer, vol. 23, pp. 583–605, 2007.zh_TW
dc.identifier.urihttp://hdl.handle.net/11455/4865-
dc.description.abstract由於現代軍隊具有快速的移動能力,成功的軍事行動必須仰賴快速而且正確的情報以掌握敵方佈署與移動的情形。為了達到此一目的,以無人飛行載具(UAV)進行偵蒐錄影已經成為前線將領極為重要的情報來源。為利用無人飛行載具所搜集的資訊,偵蒐錄影必須與戰場資訊結合。本文的目的就是要整合無人飛行載具的偵蒐錄影到三度空間的地理資訊上。我們的目標是寫出顯示三度空間地理地圖的應用軟體,讓使用者可以對地圖平移,旋轉。此軟體使用OpenGL完成。在這篇論文中,我們先說明本文章的整體架構,接著描述地形成像的過程,使我們了解地形成像的基本概念,然後我們會討論和本文相關的論文研究。接下來就是本文的核心部份,也就是介紹我們成像系統的組成,以及針對成像系統各部份作詳細的說明,最後我們會顯示模擬結果並作總結。將此軟體之流程與架構做完整的說明,並顯示此軟體所產生的影像。zh_TW
dc.description.abstractGiven the high mobility of modern military units, fast and up-to-date intelligence gathering on enemy deployment and movement is paramount to successful military operation. To achieve this goal, surveillance video from unmanned aerial vehicle (UAV) has become an important intelligence source for frontline commands. To utilize the information collected from UAV, the videos must be integrated with other information in the whole campaign theater. The goal of this thesis is to write an application software which shows 3-D geographical map and allows users to shift, and rotate in the map. The software was implemented in OpenGL. In this thesis, we described the flow and architecture of the software and showed the images generated by the software.en_US
dc.description.tableofcontents誌謝 i 摘要 ii Abstract iii 目錄 iv 圖 目 錄 vi 第一章 緒論 1 1.1 簡介 1 1.2 論文架構 1 第二章 地形成像過程 2 2.1 決定網格範圍 2 2.2 網格的分割與合併 3 2.3 材質貼圖與成像 4 第三章 相關探討 5 3.1 Real-Time, Continuous Level of Detail Rendering of Height Fields 5 3.2 Real-Time Optimal Adaptive Meshes 6 3.3 Persistent Grid Mapping 8 第四章 地形成像系統 9 4.1 成像的類別 9 4.1.1 DynamicCamera 10 4.1.2 RImage 14 4.1.3 RTexture 16 4.1.4 Terrain 18 4.1.5 IOFile 27 4.2 地形重建流程 29 4.2.1 Initialization 30 4.2.2 SetParameter & SetTexture 30 4.2.3 BuildTerrain 30 4.2.4 Render 31 第五章 結果 32 第六章 結論與未來展望 33 參考文獻 34zh_TW
dc.language.isoen_USzh_TW
dc.publisher通訊工程研究所zh_TW
dc.relation.urihttp://www.airitilibrary.com/Publication/alDetailedMesh1?DocID=U0005-2007200916091300en_US
dc.subjectUnmanned Aerial Vehicleen_US
dc.subject無人飛行載具zh_TW
dc.subject3-D Geographical Mapen_US
dc.subject三度空間地理地圖zh_TW
dc.title三度空間地理地圖資訊之呈現zh_TW
dc.titleRendering of 3-D Geographical Mapen_US
dc.typeThesis and Dissertationzh_TW
item.cerifentitytypePublications-
item.grantfulltextnone-
item.languageiso639-1en_US-
item.fulltextno fulltext-
item.openairecristypehttp://purl.org/coar/resource_type/c_18cf-
item.openairetypeThesis and Dissertation-
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