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dc.contributorYu-Yi Chenen_US
dc.contributor.authorTzu-Yi Chenen_US
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dc.description.abstractFrom a familiar environment to an unfamiliar one, wayfinding behavior lays a very important role in human life. With the development of the city, the rapid growth of the environment complexity, whether it's paper maps or map applications is hard to help people finding the way in the city streets and alleys. Therefore, this study aimed to design a custom panorama walkthrough building system, and with a route direction mobile application to help people more quickly resolve the problem of wayfinding. The main purpose of this application effectively aids people to find the way precisely. To reach this goal, this study analyses the related research of wayfinding, including the construct of cognitive maps, wayfinding behavior theories and strategies, and the concept of structural metaphors, to turn into the features of our system main functions. Then based on the technology acceptance model, we design a questionnaire for examining whether these two systems meet the user's demand or not. Result of the questionnaire shows that all of questions have high satisfaction of feedback and the functions are in line with users' need. This study contains: (a) summarize the relevant theoretical study of wayfinding, and (b) transfer theoretical features into system functions, and (c) two systems for help user building a path and finding the way.en_US
dc.description.abstract如何從熟悉的環境進入陌生的環境,尋路行為在人類的生活中扮演著相當重要的角色。隨著都市的發展,環境中複雜度迅速成長,單單把地圖放到手機上的尋路工具,難以應用在城市裡的巷弄街道。因此,本研究旨在設計一個能夠客製化地方實景的系統,並且搭配一套路徑導引系統應用在手機上,以幫助人們更快的解決尋路之問題。 本研究整理了路徑尋找的相關理論,了解空間知識建立的概念、尋路策略相關概念,並且探討隱喻對於空間知識的應用,歸納出其重點精要,最後轉化設計成本研究之應用系統功能。在完成此系統後,透過科技接受模型(Technology acceptance model, TAM)設計簡單問卷以檢測成效。本應用系統希望透過新穎的路徑導引方式以利使用者更快找到目標,並且設計簡潔的路徑建置步驟,達到迅速打造路線、方便分享路線,且更容易找到路。 本篇論文包含(1) 整理歸納人們尋路時相關理論探討以及既有尋路機制及工具發展;(2) 專為尋路以及路徑建置設計手機應用程式;和(3) 依據歸納整理出的要點並設計的程式功能項目。zh_TW
dc.description.tableofcontents誌謝 i 摘要 ii Abstract iii 目錄 iv 圖目錄 vi 表目錄 viii 第 一 章 緒論 1 1.1 研究背景與動機 1 1.2 研究目的 2 1.3 研究架構 3 第 二 章 文獻探討 4 2.1 路徑尋找相關理論探討 4 2.1.1 空間知識 4 2.1.2 尋路 7 2.1.3 隱喻 9 2.2 尋路機制及工具 11 2.3 科技接受模式 (Technology acceptance model, TAM) 19 第 三 章 研究方法 21 3.1 研究流程 21 3.2 系統開發 22 3.3 系統評估-問卷設計 23 3.3.1 研究模型 23 3.3.2 研究變項與操作型定義 23 3.3.3 問卷設計 24 第 四 章 系統分析與設計 27 4.1 系統架構 27 4.2 系統實作 28 4.2.1 實作環境 28 4.2.2 系統主要功能說明 28 4.3 資料庫設計 37 4.3.1 後端資料庫 37 4.4 系統使用情境模擬 40 4.4.1 路徑導引情境模擬 40 4.5 問卷結果 44 4.5.1 問卷結構分析 44 4.5.2 問卷回收樣本狀況分析與敘述統計 44 4.5.3 問卷結果分析與敘述性統計 46 第 五 章 結論與建議 51 5.1 結論 51 5.2 研究貢獻 51 5.3 後續研究建議 52 參考文獻 54 附錄 59zh_TW
dc.subjectTechnology Acceptance Modelen_US
dc.subjectMobile Applicationen_US
dc.titleA Study of Custom Panoramas Walkthrough System and Route Direction Mobile Appen_US
dc.typeThesis and Dissertationen_US
item.openairetypeThesis and Dissertation-
item.fulltextwith fulltext-
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